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Cars: Mater-National Deluxe was a work-in-progress mod created by me: Yoshiman716, for the PC version of Cars: Mater-National Championship, loosely based off of Cars: Hi-Octane Edition , which is also a mod for PC Mater-National. Previously cancelled due to three reasons: stress in my personal life, lack of time and it being a stand in for my (at the time) dead Hi-Octane game which I fixed during the mod's development, it was to be fully completed this time, but got cancelled again due to more personal life issues. I guess this mod was just never meant to be.

About this mod

The goal of the mod is to provide an enhanced experience for Cars: Mater-National Championship, an adding some missing features from the first Cars video game like characters (Sally, the Delinquent Road Hazards gang, etc.) music that didn't make it in, new character models and improved textures, content from the PlayStation 3 and Nintendo Wii versions of Mater-National, etc..

Download

One or two versions of the mod are available for download here. Take your pick... or just try both.

Alpha 3 (Patch)

Alpha 3 (Patch) was released on 08/03/2017 and it really wasn't that different from the original Alpha 3, with being just a patch and all. It fixed a few minor bugs, and made some minor adjustments to improve the general experience.

Download: http://www.mediafire.com/file/3jioo401kqw2pa2/Cars_MN_DX_Alpha_3_%28Patch%29.zip (reuploaded because it got copyrekt)

Installation Instructions: Replace the DataPC folder in C:\Program Files (x86)\Steam\steamapps\common\Cars Mater-National (or if you are using a physical copy, then C:\Program Files (x86)\Cars Mater-National) with the one found in the .zip archive. Make sure you back up the one you are replacing in case you don't like the mod.

Beta 1 (VERY heavy W.I.P. version)

Beta 1 (the very heavy W.I.P. version) was released on 26/07/2018 and it added a fairly decent amount of new content, although most of said new content was either highly unstable, buggy, didn't work at all, or was simply made for testing purposes. Like its four predecessor versions, it also made some minor adjustments and improvements to improve the general play experience. It was released shortly after my resignation from modding to give people a taste of what Beta 1 was supposed to be, and as such it didn't have the usual cleanup that the previous four versions had before release (removal of bugged and/or test content).

Download: http://www.mediafire.com/file/k2d79h1t85v1jhm/Cars_MN_DX_Beta_1_%2528VERY_HEAVY_W.I.P.%2529.zip/file

Installation Instructions: Replace the DataPC folder in C:\Program Files (x86)\Steam\steamapps\common\Cars Mater-National (or if you are using a physical copy, then C:\Program Files (x86)\Cars Mater-National) with the one found in the .zip archive. Make sure you back up the one you are replacing in case you don't like the mod.

NOTE: This version is made with the widescreen mod taken into consideration, so a small amount of HUD textures will appear thinner than they should if the game is still being played in the usual 4:3 resolution.

Addable Mods

These were to contain content that didn't come with the main mod's download. Said content would either be cut content that was originally supposed to be in the main mod, but didn't make it in in the end but I didn't want to get rid of all my hard work and also wanted people to see it so I just released them as a separate download, or content that would be a little too much (or even too little) to ask for in the main mod. Addable mods were to be released either alongside a new version of the main mod, or sometime after a version's release. And as a sidenote, all of these addable mod's data would have still been left in the main mod's files, just disabled. So if you couldn't have been bothered to download these and/or you have the skill to do it, you could have enabled them yourself if you wished.

All non-playable characters playable (for Beta 1)

This would have been part of the main mod, but I felt like if I did that, it'd just become a second Hi-Octane. Most of the playable data for the characters was already finished, however, and I didn't want to get rid of it all and I also wanted people to see it, so I made it an addable mod for those who want it.

Download link: (was to be released alongside Beta 1)

Mater's Speedy Circuit and Monster Truck Mayhem (for Beta 1)

These were the only two Cars VG tracks I planned to add to MN DX... ever. If I added any more, then, once again, I was worried the mod wouls become too similar to Hi-Octane. Even adding these two as addable mods was pushing it a bit, but I felt I needed at least some new tracks in any way, shape, or form. This had to do.

Download link: (was to be released alongside Beta 1)

Known Bugs

Below is a list of known bugs in the current version of the mod, not including the bugs from the heavy W.I.P. Beta 1 since there's way too many bugs to go through. Also below is what each text type means:

Normal text - Will be fixed in the next version

Italic text - May be fixed in a future version, but nothing is for sure

Bold text - Will never and cannot be fixed.

NOTE: This list only lists bugs exclusive to this mod. Bugs from the vanilla game or Hi-Octane will not be listed here.

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-Sometimes the camera will not move to the correct position in cutscenes

-In Team Relays #1 and #4, Sally and Guido's icons do not appear on the results screen

Videos

-https://www.youtube.com/watch?v=zfV8cU4MwxY

Screenshots

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